Level Design
Unreal Engine 4.12 to 5.0
Sunken Temple
Blockout phase of a Sunken Temple for a Treasure Hunter game
Sunken Basement
Shortly after discovering the temple, the player will find that the water has seeped into the underbelly, flooding the temple and knocking over torches. The goal was to keep dim lighting to lead the player in the proper direction.
Treasure Room
After finding the Treasure Room Key on the first floor, making it through the flooded underbelly, the player will find the Treasure Room. Armor, weapons, shields…and GOLD!
The Escape
Finally making your way through the temple, the player is able to escape by following proper leading lines and use of lighting. The sun helps guide the player in the direction they’re supposed to go.
Sunken Temple Entrance
Exiting the Temple
In this video, I play through the level with my perspective on its design.
Beachside Keys
(Do you get it? Keys? Beach?)
A sidescroller level on a beach. Collect keys to progress through the doors.
The player is taught early on how to interact with doors with the keys they find in the level. They start in a room with a key, and a locked door.
As the player goes through the level, they will encounter interesting platforming to separate the gameplay from exploration content.
In this video, I play through the level while explaining some mechanics, my approach, and general commentary as I play through.
Night Forest
A blockmesh sidescroller map focused on changing player model size to progress through the map.
The player is able to traverse through color-coded gates that will either shrink or enlarge the player avatar. Each transition will change the player’s speed and gravity to help it feel like you’ve truly changes sizes.
The player will encounter dangerous terrain, but has a checkpoint in case they are defeated.
Usage of keys to help guide the player through the level
The player can choose which path to go down first
In this video, you will see gameplay of the Night Forest level, as well as see UI Elements that I created during this project.