Diablo IV - Senior QA

  • Shaped the live operations team from the ground up in coordination with vendors, producers, and stakeholders

  • Built testing strategies that pushed systems to their limits before players ever touched them

  • Worked directly with design and engineering to refine how features feel, not just how they function

  • Helped ship live content that holds up under real player behavior and scale

 

DIABLO IV – Vessel of Hatred - Senior QA

  • Created new process for task management to simplify and streamline communication

  • Used metadata to add context to risk and decisions for stakeholders, while defining test scope across multiple features

  • Designed test coverage for large, high-risk changes

  • Provided player-centric insights to designers, focusing on clarity, pacing, and balance within combat and systems

 

DIABLO IV – LORD OF HATRED - Senior QA

  • Managed initiatives to incorporate more grey-box and white box testing via automation and ai

  • Leveraged vendors to consolidate and refine work processes to free up time for our big hitters

  • Feature owner of 6 systems alongside being the owner of various process improvement epics to help shape our team to be more efficient

 
 

Diablo IV Class Designer

  • Coordinate directly with the Class Design team on new skills, talents, and legendary items using LUA scripting and proprietary tools.

  • Designed and balanced 100+ legendary affixes and 10+ fully functional player abilities, iterating through combat feel, resource flow, and synergy design.

  • Participate in full design pipeline — from ideation and implementation to review, iteration, and polish.

  • Provide cross-disciplinary feedback from both QA and gameplay perspectives to improve player agency and mechanical clarity.

  • Mentor interns and new designers on scripting, balance methodology, and iterative testing best practices.

 

Classic World of Warcraft - Content Designer - SR. QA

  • Designed and iterated on class kits, talent trees, and gameplay systems rooted in Classic WoW design philosophy

  • Built abilities, items, and gameplay content using WoWEdit and internal tools

  • Focused on creating Quest Lines that feel authentic to Classic while still introducing meaningful improvements

  • Explored player progression, class identity, and long-term engagement through design iteration

WORLD OF WARCRAFT – MIDNIGHT - Senior QA

  • Own validation across PTR, live builds, and release pipelines

  • Catch blockers early through critical path and high-risk testing, backed by automation and telemetry-driven insight

  • Similar to Diablo, managing and supporting QA in how to scale with fast, live-service development