Diablo IV - Senior QA
Shaped the live operations team from the ground up in coordination with vendors, producers, and stakeholders
Built testing strategies that pushed systems to their limits before players ever touched them
Worked directly with design and engineering to refine how features feel, not just how they function
Helped ship live content that holds up under real player behavior and scale
DIABLO IV – Vessel of Hatred - Senior QA
Created new process for task management to simplify and streamline communication
Used metadata to add context to risk and decisions for stakeholders, while defining test scope across multiple features
Designed test coverage for large, high-risk changes
Provided player-centric insights to designers, focusing on clarity, pacing, and balance within combat and systems
DIABLO IV – LORD OF HATRED - Senior QA
Managed initiatives to incorporate more grey-box and white box testing via automation and ai
Leveraged vendors to consolidate and refine work processes to free up time for our big hitters
Feature owner of 6 systems alongside being the owner of various process improvement epics to help shape our team to be more efficient
Diablo IV Class Designer
Coordinate directly with the Class Design team on new skills, talents, and legendary items using LUA scripting and proprietary tools.
Designed and balanced 100+ legendary affixes and 10+ fully functional player abilities, iterating through combat feel, resource flow, and synergy design.
Participate in full design pipeline — from ideation and implementation to review, iteration, and polish.
Provide cross-disciplinary feedback from both QA and gameplay perspectives to improve player agency and mechanical clarity.
Mentor interns and new designers on scripting, balance methodology, and iterative testing best practices.
Classic World of Warcraft - Content Designer - SR. QA
Designed and iterated on class kits, talent trees, and gameplay systems rooted in Classic WoW design philosophy
Built abilities, items, and gameplay content using WoWEdit and internal tools
Focused on creating Quest Lines that feel authentic to Classic while still introducing meaningful improvements
Explored player progression, class identity, and long-term engagement through design iteration
WORLD OF WARCRAFT – MIDNIGHT - Senior QA
Own validation across PTR, live builds, and release pipelines
Catch blockers early through critical path and high-risk testing, backed by automation and telemetry-driven insight
Similar to Diablo, managing and supporting QA in how to scale with fast, live-service development